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This blog will describe my journey that I will take through each of the Super Mario Brothers video games. I will play, and conquer, all of the games on each system. The only rules I set out for myself are I have to complete each game in the order in which they were released, and I cannot use warp zones. There are some Mario games that require you to collect stars to advance in the game, but I am not holding myself to collecting every star. The reasoning behind this is that I have a full time job, a girlfriend, a heroin type addiction to Call of Duty Modern Warfare 2, play on 2 hockey teams, a daily 2 hour commute back and forth to work, and I'm trying to catch up on Lost. I have to draw the line somewhere on this or it will never end.

Below is the list of games I will be playing. The list is in order of release date and includes what system it was released for. I also ranked the games on what I predict the level of difficulty it will be to complete the game. 1 is the easiest and 13 would be the hardest.

List of Mario Games
Super Mario Bros. (NES) 3
Super Mario Bros. - The Lost Levels (NES) 13
Super Mario Bros. 2 (NES) 9
Super Mario Land (Gameboy) 2
Super Mario Bros. 3 (NES) 1
Super Mario World (SNES) 6
Super Mario Land 2: 6 Golden Coins (Gameboy) 8
Super Mario 64 (N64) 7
Super Mario Sunshine (Gamecube) 12
New Super Mario Bros. (Nintendo DS) 4
Super Mario Galaxy (Nintendo Wii) 10
New Super Mario Bros. Wii (Nintendo Wii) 5
Super Mario Galaxy 2 (Nintendo Wii) 11

Now, you might say to yourself, this list isn't complete. He doesn't have Paper Mario or Super Smash Brothers on the list. Well, this is because those types of titles aren't true Mario titles. The game has to be a game in which Mario is the main player, or one of the main players, and his main goal is to defeat King Bowser or a similar type of boss. It can't be a role playing game either. It has to be somewhat true to the original Mario Brothers game.

You might also say, why are you even doing this? It's 2010, video games are much better today than they were in 1985. Well, ever since the release of the latest Mario game on the Wii, I have been reminded of the original series. At work, my coworkers and I would share our experiences playing Mario Brothers. So this gave me the idea that it would be cool to make my way through all the games and keep track of my journey on this blog. I am also curious to see if I can even beat all the games. I've beaten most of the games on the list, but there are some that I haven't even played. Also, the Lost Levels game was never released in America because Nintendo thought the American public would not be able to beat the game. So getting through that game will be very difficult.

I plan on posting to this blog after I get through a Mario Brothers game. I know some games will take longer to beat than others, so I will post updates on the Mario Brothers Project Twitter account (http://twitter.com/MarioBroProject). So now that the introduction post is up, I will now move onto the first game that started the whole Mario Brothers craze, Super Mario Brothers. Hopefully I am as good at this game as I once was. Either way, I can't wait to find out.

Sunday, June 20, 2010

Super Mario Land

Super Mario Land is the first Super Mario Brothers game created for the Gameboy system.  Even though this game is a first of its kind, it is one of the least popular Mario titles.  If you ever played this game you would understand why no one remembers it.  Nintendo created another Mario game that doesn't take place in the Mushroom Kingdom and features a lot of weird new elements.  Just like in Super Mario Brothers 2, Nintendo decided to not include King Bowser in the game.  Why was Nintendo keeping him out of these games?  Also, you aren't rescuing Princess Peach in this game, but a new Princess named Daisy.  Still, you can't criticize this game too much because it was made for the Gameboy system which is less superior to the Nintendo Entertainment System.  Plus, this game was able to offer you some entertainment when you were stuck on long car rides, and it gave us a new Mario adventure to play when all we had was Super Mario Brothers 1 and 2.

The story behind Super Mario Land is that the world Sarasaland has been captured by an unknown space monster named Tatanga.  He took over this world because he wanted to marry Princess Daisy and make her his queen of Sarasaland and its 4 kingdoms.  To take over Sarasaland, Tatanga hypnotized everyone in the kingdoms and controlled them to do whatever he wanted.  Mario somehow heard about these events and decided he needed to rescue the people of Sarasaland and Princess Daisy from Tatanga.  Tatanga isn't operating alone on Sarasaland.  He has 4 lieutenants named King Totomesu, Dragonzamasu, Hiyoihoi, and Biokinton.  He sends each of them to the 4 kingdoms to stop Mario's efforts of rescuing everyone from Tatanga.  I really wish Nintendo decided to make the names in the game more American friendly.  I know this doesn't affect the gameplay of Super Mario Land, but you can't tell me you didn't lose interest in this story half way through the paragraph.  Who cares about a land and enemies that you can't pronounce?

Although the names and worlds are foreign to Mario, the gameplay is back to the original Super Mario Brothers style.  This game has mushrooms, fire power, collecting 100 coins for an extra life, 1 ups hidden throughout the levels, and you can kill your enemies by jumping on top of them.  Super Mario Land did make some unique tweaks to the game that we haven't seen before.  For example, the fire power works a bit different than it did in the first Mario game.  When you throw a fire ball, it will hit off the ground once, and then bounce to the sky.  It also has the ability to collect coins for you, which is nice.  The music and sound in the game is different from the traditional Mario games, and there are new enemies for Mario to defeat throughout the game.  The most interesting thing about the enemies this time around is that some take more than one hit to kill, and others won't die no matter how many times you jump on top of them.  This adds a new element to your strategy when you are getting through the levels.

This game offers an opportunity to play a bonus game at the end of each level.  For the non-boss levels there is a path at the end of the level that you need to take to get to the bonus game.  It is usually a sequence of jumps you need to make to get to the top of the screen.  If you are able to get to the top of the screen you can play the game, if not, you just move on to the next level.  Every time you beat a boss you automatically get the play the bonus game.  The bonus game consists of 4 levels with each level having a power up.  The power ups are fire power, 1 up, 2up and 3up.  In the bonus game Mario is moving through each level and you have to hit a button to make him stop at a level.  The level you land on is the power up your receive.  To make it a bit more challenging, there is also a ladder rotating at a different speed along with Mario through each level between Mario and the power up.  If you happen to land on a level with a ladder, you will move up to the next level and get that power up, or if you land on a level with the ladder below you, you will get the power up below you.  It sucks when you time it to get a 3up and a ladder makes you go to a different level, but you are still getting a power up.

The kingdoms in this game offer unique levels to play.  The two most notable levels are the last level in the second kingdom and the last level in the game.  The second kingdom's boss level is completely underwater and Mario is driving a submarine, called the Marine Pop, that can shoot missiles at his enemies.  This is the first level where Mario is in a vehicle for the entire level.  It's pretty cool and different than any other Mario level that I have played so far in the Mario project.  The last level in the game has Mario flying a plane for the entire level called the Sky Pop.  The Sky Pop shoots missiles at Mario's enemies, and has a bit of an Asteroids feel to it.  Once you get to the end of this level, you need to defeat the last of Tatanga's lieutenants.  After you defeat him, you are now taking on Tatanga.  When you are facing Tatanga, both you and Tatanga are in vehicles, which is also a first in the Mario series.  Tatanga is not an easy boss.  He moves up and down and throws different size fireballs at Mario.  There really is no pattern to the thrown fireballs, so you are forced to continuously focus on dodging them.  What also makes this hard is that the fireballs protect Tatanga from the missiles being fired from Mario on the Sky Pop.  The one thing I like about this battle is that you are forced to defeat Tatanga and not just run past him to defeat him.  After a few attempts against Tatanga, I was able to get enough shots in on him and save Sarasaland.  Here are some pics I took after I beat Tatanga.


















Overall, the difficulty in this game is not that hard.  I was able to beat the game the first time through, which is a first in the Mario Brothers Project.  It also took less than 30 minutes to defeat, which makes this game really short compared to the other Mario games.  This game does offer some firsts for the Mario series, but nothing really groundbreaking.  I would say that you are missing absolutely nothing by not playing this game.  In fact, since there is a Mario game out for the Nintendo DS, we should just pretend that this game never existed.  Let's just move on to the next game on the list.

I can't believe it took me this long in the Mario Brothers Project to make it to Super Mario Brothers 3, but I couldn't be happier to finally get the chance to play it again.  This was my favorite game as a kid.  I still remember how crazy it was when Super Mario Brothers 3 came out and how hard it was to find this game.  I probably had to wait 2 months after the release date until my parents were finally able to find it.  This game was such a jump from the previous Mario games too.  There are many different power ups scattered throughout the game, different worlds to navigate through, and new enemies trying to stop you.  Plus, King Koopa makes his return!  I have played this game countless times, but it has been a long time since I have played it.  Still, I can't wait to get back into this game, and I'm predicting that I will still know every level and be able to beat it on the first try!

1 comment:

  1. I do think it's strange that Bowser wasn't in every game early on, but maybe as Nintendo was producing these games, they didn't want a Mario/Bowser dyad and instead just wanted to focus on Mario going on adventures or something. I think it's interesting to note that this is Daisy's first appearance (right?), and even though I never considered her to be a central player, she shows up in nearly every "Mario team" (Mario Kart, Super Strikers, Smash Bros) game.

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